AI Insights · Timothy · January 2022
Top 5 Gacha Games Performance on Unified Platform in Qatar Q4 2021
Discover the performance trends of the top 5 gacha games in Qatar for Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 gacha games in Qatar exhibited diverse performance trends across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, offers an insightful look into the popularity and financial success of these games.
8 Ball Pool™ from Miniclip.com saw a notable increase in weekly revenue, peaking at approximately $5.1K in the week of November 29. Weekly downloads showed a steady rise towards the end of the quarter, reaching around 2.4K by the week of December 27. Active users also increased, growing from 45.3K at the start of the quarter to 46.3K by the end.
Head Ball 2 - Soccer Game by MASOMO LIMITED experienced fluctuations in weekly revenue, reaching a high of around $1.4K in the week of November 8. Weekly downloads remained relatively stable, with a slight increase towards the end of December, peaking at 741. Active users followed a similar trend, starting at 5.2K and ending the quarter at 5K.
eFootball™ 2024 from KONAMI showed a significant spike in weekly revenue in mid-December, reaching approximately $2.4K in the week of December 20. Downloads also saw a noticeable increase, peaking at 1.1K in the final week of December. Active users grew steadily throughout the quarter, rising from 15.8K to 17.6K.
Cricket League, another title from Miniclip.com, saw an upward trend in weekly revenue, culminating in $626 in the last week of December. Downloads showed a peak early in the quarter at 1K but tapered off to 421 by the end. Active users increased significantly from 66 at the beginning to 2.5K by the end of the quarter.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. exhibited the highest weekly revenue among the top 5, with a peak of approximately $18.8K in the week of November 1. Weekly downloads remained consistent, with a slight increase towards the end of December, reaching 719. Active users grew steadily, ending the quarter at 8.6K.
For more detailed insights and data on these gacha games, visit Sensor Tower.